Following a glimpse of world peace thanks to Pokemon Go, there's no question that the creature-catching series stands as one of the most popular video games in existence. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing pandemonium around trading card values guarantees near-daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.
However in spite of that ubiquity and fame, there are still Pokémon games that are totally overlooked. These are titles that failed to receive their proper due, or were overshadowed by the excitement of the core series. These are Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a companion. Sure, there are minor mechanics like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to observe your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so remarkable, a live stream dedicated to running the game continuously. The individual who operates the channel maintains that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
Given dozens of mainline entries and derivative titles, chances are that I omitted that one Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu